I'm a passionate Backend Game Developer with expertise in Java and distributed systems. My focus is on building robust, scalable game server architectures that can handle thousands of concurrent players while maintaining optimal performance.
With deep experience in Java and Netty, I specialize in developing high-performance networking solutions for real-time multiplayer games. I'm particularly interested in solving complex technical challenges related to game state synchronization, latency optimization, and server-side game logic.
Beyond my core expertise in Java game development, I also have working knowledge of Node.js and PHP, allowing me to contribute to full-stack development when needed. I'm always eager to learn new technologies and best practices in game server architecture.
Designed and implemented a scalable game server architecture using Java and Netty, supporting 10,000+ concurrent players with low latency networking.
Built a real-time combat system with precise hit detection and state synchronization for a multiplayer action game.
Developed a comprehensive analytics platform for tracking player behavior, game metrics, and server performance in real-time.